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Floors and Ceiling regions

Heatpunk will automatically setuse the default material of floors and ceilings to those defaults defined in your material palette (see Managing Your Material Library for more information). 

Regions are used if the height of a room or material of a ceiling or floor is different tofrom the default. If the height and material is the same across the roomfloor and the ceiling or floor material is the same asmatch the default forselected yourin the palette, you do not need to create a Regionregion

Adding a region

  1. Navigate to the relevant floor/ceiling in the bottom right of the screen.

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  2. Create the Regionregion: Drag and drop a Regionregion in from the menu on the left. The shape of regions can be edited using the same handles as for rooms (see Creating Rooms).
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  3. Set the material of the Regionregion: Once you have added a Regionregion, click anywhere on it and use the drop down menu to change the material as required. 

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  4. Set what's on the other side: If onFor the ground floor or the ceiling in the top floor,floor ceiling, you should also define what is on the other side of the floor/ceiling (heated, unheated, ground),. forFor intermediate floors, Heatpunk will do this for you.

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    Unheated and heated spaces are taken to be 10°C and 18°C respectively. The ground temperature is based on your postcode. 

Create as many Regionsregions as are necessary to correctly define each area of the floor/ceiling. Regionsregions can be set to cover the entirety of the floor/ceiling, or only certain areas. For areas where a Regionregion isn't defined, the palette default and room height will be used.

Note: make sure you only have one region covering any given area on your floor plan or this will lead to errors in your heat loss calculations. 

Vaulted ceilings and dormers

See the video below to learn how to add vaulted ceilings and dormers.